A small mod that adds logic gates and a few extra redstone gates to the game. Useful for minimizing the footprint of complex circuitry in the game.
A fork of MrCrayfish's mod. Includes some tweaks and fixes for added security of in game chests and doors.
Forked from the original mod. This mod makes it all work. Adds in a permission system for controlling who does what, multiple worlds for gameplay variety, plots for owning and claiming land, along with an assortment of other tools to make managing a server much easier and expand the possibility of student engagement
A fork of FRedEnergy's mod. Handles all the gui and HUD elements for the majority of the mods on the server. Makes developing GUI's much easier than the vanilla method and already includes a bunch of useful utilities to make the UI experience better.
Forked from the original mod by Alexander Pruss. Originally based off the Minecraft API for the Raspberry Pi it embeds a python runtime so that players can actively code in the game. While the orginal used scripts saved to the server and the commands in game, this paired with the Rabbit Gui mod has included a simple IDE and some overall updates to make this accessible to players.
A fork of Stormister's mod. This is more of a novelty mod, adding in features that were experimental in preview builds for minecraft. This fork removes some of the clutter and unfitting items and includes a void world for minimizing chunk loads and data transfers between server and client.
Adapted from the orginal Noppes Mod. This version of the mod scales back a lot of the unfinished features to try and deliver a more seamless and overall better experience for players. Gone are a lot of the weapons and novel features but are replaced by a more robust backend and stability that the orginal lacked.